Twofish in the News
April 3, 2008
Interview: VastPark Partners with Twofish for Inter-World Item Trade
Hot on the heels of announcing a partnership with NICTA to introduce P2P distribution for its worlds, VastPark announced a deal with Twofish to provide creators the option to create robust virtual good economies within and throughout their worlds. More »
April 3, 2008
Twofish, Inc. and VastPark Announce Twofish Elements License Agreement
Twofish, Inc., the first-of-its-kind economic platform provider for online entertainment properties, today announced a licensing agreement with virtual world platform developer VastPark for the Twofish Elements economic engine. More »
March 17, 2008
Cool Product Expo 2008 at Stanford Graduate School of Business
Introducing the Cool Product Expo, a showcase of companies and products at the intersection of manufacturing, design, and "cool." Be among the first to touch radically new products, and meet the industry pioneers who created them. More »
February 13, 2008
TwoFish Announces Micro-Transaction Engine for Games
A new gaming startup called TwoFish has announced a product called TwoFish Elements that it claims is the "first turnkey solution for powering a dynamic and realistic in-game economy." More »
February 13, 2008
Startup Launchpad Presented by GDC and CRV to Debut at the San Francisco Game Developers Conference 2008
Charles River Ventures, one of the nation's leading early-stage venture capital firms, and the Game Developers Conference, the world's largest professionals-only game industry event, today announced "Startup Launchpad Presented by GDC and CRV." More »
February 13, 2008
Twofish brings micro-transactions to games
A new and unique gaming company, Twofish, announced yesterday it has joined the fold. It is looking to change the way micro-transactions are handled within games. More »
February 12, 2008
Twofish Talks Virtual Economy Middleware
Described as an "Economic Engine" for the virtual items world, Twofish Elements is essentially middleware that integrates microtransactions into any game--something quite handy for companies looking at the burgeoning "free-to-play" business model. More »
February 12, 2008
Twofish, Inc. Unveils Twofish Elements
Twofish, Inc. today launched Twofish Elements, the game industry's first turnkey solution for powering a dynamic and realistic in-game economy. More »
February 12, 2008
Twofish Looks to Hook Publishers into Micro-transactions
Twofish, a company founded in December 2006 by Lee Crawford, has unveiled a plug-and-play solution for publishers looking to manage in-game economies and micro-transactions. More »
February 12, 2008
Interview: Twofish's Crawford Reveals In-Game Economy Middleware
Redwood City-based startup Twofish has revealed an in-game economic middleware called Twofish Elements, which integrates with online games to provide them an infrastructure for banking and retail. More »
February 12, 2008
Twofish Elements launches for micro-transaction economies on games – and someday, the web?
In the olden days, you went to the store or a catalog and bought a game. Then, you played to your heart's content, and never paid again. More »
February 12, 2008
Interview: Twofish Announces Virtual Goods Transaction Support System
Twofish, Inc., an economics middleware provider for casual games and virtual worlds, announced today its premier product, Twofish Elements. More »